Originally posted on November 12, 2011; Updated on July 5, 2013
In the latest edition of video game Tomb Raider, young Lara Croft can choose to deviate from the main quest and search for relics and GPS caches hidden off the beaten path. In Arkham Asylum meanwhile, Batman can opt to track down the Riddler’s trophies while trying to foil the Joker’s plot.
Many video games, especially the role-playing/adventure types, usually have sidequests where the goal is to collect certain items. Usually these items are not really essential to finishing the overall game. Most of the time it’s just for bragging rights, especially if you’re a completionist like me. Among the memorable collectible items in games I have played are those rare cards from the Triple Triad card mini-game in Final Fantasy VIII, the insanely hard to complete 100 stray beads from the game Okami, and memories and bottles in Alice: The Madness Returns.
The latest game I played, The Last of Us, had me searching every nook and cranny for Firefly pendants, training manuals and comic books while trying to fight off the infected and survive in a brutal post-apocalyptic world. Continue reading